Skills

Skills are gained as the player levels up, and provides a means of progression alongside equipment upgrades. Each level provides one attribute and one skill point.

Attributes
There are 3 attributes available. Attribute bonuses are permanent and always active. Stat increases from attributes stack additively with weapon and armor modifiers. Some weapons and armor will provide attribute bonuses in addition to their normal bonuses.

Strength
Each point increases your damage by 5% and your stamina by ?.

Dexterity
Each point increases your natural critical chance by 1% and your critical damage by 5%, and your throwing damage by 5%.

Constitution
Each point increases your base health by 20% and your natural physical, fire, cold, and electrical resistances by 1%, and poison resistance by 2%.

Skills
There are 4 skill trees available: Attacking, Throwing, Shielding, and Power Hitting

Attacking
The Attacking tree focuses on melee attacks, particularly on quick strikes, although many of the skills will also affect power attacks.

Throwing
The Throwing tree focuses on throwing axes at your enemies. This is the only method of ranged attacking, and the only tree where the player does not start with the basic ability.

Shielding
The Shielding tree focuses on blocking and general damage resistance.

Power Hitting
The Power Hitting tree focuses on charge, powerful strikes.

[of Ruin]