Armor

There are several different tiers of Armor in Regions of Ruin.

Stats
Armor has a wide range of stats. All stats stack additively with bonuses from attributes. Negative numbers will increase the damage taken from sources. Armor can have the following stats tied to them:
 * Armor Rating - The current and max condition of the armor. Armor breaks as you take damage while wearing it. Armor that reaches 0 armor rating disappears completely. Shields that reach 0 don't disappear, but can not be used until they are repaired. Armor can be repaired by the Smithy.
 * Physical Res - the percentage of physical damage ignored.
 * Fire Res - the percentage of fire damage resisted. Can be negative.
 * Cold Res - the percentage of cold damage resisted. Can be negative.
 * Poison Res - the percentage of poison damage resisted. Can be negative.
 * Electric Res - the percentage of electric damage resisted. Can be negative.

In addition, rare(colored) armor can also provide attribute bonuses, such as a helmet that gives +3 Dexterity.

Armor Types

 * Leather
 * Iron
 * Bronze
 * Steel
 * Adamantine

Accessories
There are two types of accessories: rings and pendants. They can have a wide variety of stats attached to them, including those normally given by armor, those normally given by Weapons, or attribute increases.